![]() Steps are literally, activate script above related to the info -> go to game open the menus around(items/stats/unit details/tamer details), return to Cheat Engine and press on the "Pointers" and the information will be mined/displayed there as numbers, too many will lack description then u gotta compare with in-game numbers to get an idea of what is what anyway. For example, for pointers to show Trainer Data u need to first activate the Trainer/Player Script above and then open "TRAINER MENU/STATUS" while within the game, doing this will reflect the information on the pointer list then(It's the same to all other data). The pointers will change once u do specific actions(they are in code descriptions). Groot Scripts above are required so it can mine the data in-game. I guess i should also note information because groot table may be kinda confusing for newbies with Cheat Engine. GameAssembly.dll+3285FE: E9 1D FD FF FF - jmp GameAssembly.dll+328320įor the lazy ones like most/or me, i've merged groot and cissa scripts in the table and added the dropdown item in the item info from 1~5 and the one above(kinda missclicked on the wrong line before checking with Hex earlier but made sure it's working so people don't need to re-do). GameAssembly.dll+3285EF: 4C 8D 0D 0A 7A CD FF - lea r9, ![]() GameAssembly.dll+3285C6: E8 E5 7C 82 00 - call GameAssembly.dll+B502B0 GameAssembly.dll+3285C3: 0F 28 C6 - movaps xmm0,xmm6 GameAssembly.dll+3285BF: F3 0F 5C F7 - subss xmm6,xmm7 ![]() GameAssembly.dll+3285BD: 33 D2 - xor edx,edx GameAssembly.dll+3285B3: E8 08 C7 E3 FF - call GameAssembly.il2cpp_runtime_class_init GameAssembly.dll+3285B0: 48 8B CA - mov rcx,rdx GameAssembly.dll+3285AE: 75 08 - jne GameAssembly.dll+3285B8 ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3285C6 It does not store any personal data.Aobscanmodule(SpeMultiplier,GameAssembly.dll,E8 E5 7C 82 00 41 89 46 34) // should be unique The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is used to store the user consent for the cookies in the category "Other. ![]() This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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